To make things easier, let's call the player on the left Player A and the player on the right Player B.īoth players must try to move deeper into the level. You will start the passage of the catacomb in two different places: on the left and on the right there will be a huge gap separating the structures (if you look ahead at the huge mechanism in the wall). You have left the prison! Simultaneously activate the two levers at the end of the room to open the doors leading to the catacombs. This is the key to opening the doors.Īfter opening the doors, you can go further and reunite with each other. If you return to the beginning of the room, you will notice that the path goes to the side, and there is a large symbol on the wall. Then you need to figure out which characters to tell each other to type on those drives. Pick up the indicated devices and insert them into the doors at the end of the room. Continue following the marked path until you find burners that have input devices next to them. Therefore, starting with the inner symbol and ending with the outer, enter what you saw on both devices, and two doors will open.Īfter this section, you will both receive torches that can be used to light up dark areas. Another gamer has spinning discs a few steps away from the door, on the right when looking at it.ĭescribe the symbols you see to each other, but this time you will have to enter them in reverse order. Be sure to install the missing part of the input device lying on the table into it. However, this mechanism is designed to work on time, so you both need to use it at the same time and then run to the door before it has time to automatically close.Īfter that, behind the door, both players will find a room with a symbol and a door with rotating disks. In this new room, both players will see a machine that controls a chain mechanism that will open the door at the other end of the room. Move through several passages where you need to jump and crouch a little until you get to a new puzzle. This will open the doors in both rooms, allowing players to move on to the new room. You need to start from left to right, entering the largest geometric figure and ending with the smallest (internal). The idea is quite simple: the player who sees the symbols calls them to their friend so that the one with the spinning discs can tune them to the corresponding symbols. of what we are made of." Similarly, one player will be shown geometric shapes, while the other will have rotating disks on which you can select these same shapes. One player will see the inscription "We are the sum of. When the cell door opens, you will find yourself in a large cave with several other doors. If you are using a computer microphone, then you need to make sure that the two of you have the session audio turned on in the settings. If you are talking directly with a friend (by phone and so on), then one of you must open the settings and mute the session. Once the cutscene ends, both players will take control of their characters, which are located inside different prison cells and separated from each other.īoth detention cells will open after you try out the ways to communicate. We will try to paint everything as linearly as possible and explain as simply as possible what needs to be done to get out of the prison, which can be perceived as a training level. The first chapter in We Were Here Forever is moderately long, taking you through several rooms with different objectives. And so they alternate from one puzzle to another, trying to get out of the dungeon. In the first case, there is an option to communicate by correspondence on social networks or by phone, but in the second, a classic element of the We Were Here series works: you need a microphone installed on your computer to communicate! One player sees the clues, communicates them to another, and thanks to this, the second gamer solves puzzles. We Were Here Forever is a strictly cooperative game that you can play with your buddies or with a completely random person. We Should Talk | First 10 Minutes of Gameplay
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